Lore Item Examples
Listed at Levels of Power
1-Trickster's Ring: Ring causes 1-2 targeted foes to trip, nullifying balance skills when ring is twisted one full turn. Enchantments: Trip, fork effect, ring strength 18. Value: 50 Gold.
2-Drowsy Mint: Bag of mint enchanted to cause sleep when drunk as tea. sleep lasts 2 d6 hours. Makes 8 cups. Activated when steeped in water. Enchantments: Deep sleep. Value: 100 Gold.
3-Healing Scroll: Scroll Heals +15 HP. Word of Power: beith dior mhaer (heal this friend). Value: 150 Gold.
4-Blind Man's Bracelet: See in dark places as though daylight, and allows the blind to see. Word of Power: olan mi roet (now I see). Value: 200 Gold.
5-Ring of Stamina: Stamina improved by +5 while ring is worn. Value: 250 Gold
6-Sword of Haste: Movement improved by +6 while wielding sword. Value: 300 Gold.
7-Lightning Arrows: Arrows imbued with the power of lightning with +10 damage. Value: 350 Gold.
8-Blanket of Protection: Protection against harm while sleeping as the one wearing the blanket goes unnoticed. Blanket could also heal and revitalize with added enchantments. Value: 400 Gold.
9-Magic Rope: Rope can reach any length at +5 feet each time its holder speaks the word sioniel (lengthen). Value: 450 Gold.
10-Pouch of Wealth: 10 d6 gold coins appear in the pouch every day. Value: 500 Gold.
11-Amulet of Regeneration: Person wearing the amulet regenerates 11 d6 HP when amulet is activated, -1-AR to use. Word of Power: Mhaer mi (heal me). Value: 550 Gold.
12-Earring of Greatness: Person wearing earring gets +1, +1-HB in choice skill per ace while earring is worn. Value: 600 Gold.
13-Ring of Recall: One wearing this ring can recall any object or weapon they own to themselves at any time. Value: 650 Gold.
14-Charm of Luck: Succeed automatically once a day (no kills) as long as this charm is on the person using it. Word of Power: miar mi methlah (wish me luck). Value: 700 Gold.
15-Ring of Might: Adds 15 d6 damage to a hit when activated by the words tirannor es immagra (temple of might) during an attack. Value: 750 Gold.
16-Magic Quiver: Never runs out of arrows. Value: 800 Gold.
17-Armor of Resistance: Resist magic by 50% while wearing armor. Value: 850 Gold.
18-Shield of Protection Scroll: Shields person from attacks until shielded person attacks. Value: 900 Gold.
19-Cloak of Concealment: Conceals person wearing it when activated. Word of Power: Shadows cover me. Value: 950 Gold.
20-Elemental Sword: Level-20. Fire, Lightning, and Ice broadsword+35 with +20 d6 damage when a power is activated. Ice Slows movement on a hit by -1 per success. Lightning Stuns for -1 AR per ace. Aggravated Damage lasts +1-AR per ace. Words of Power: Fire, Ice, Lightning. Value: 1020 Gold.
21-Thieves' Bane Pendant: Shields pendant holder and party from attacks by thieves in a radius of up to 25 feet. Thieves are also revealed by the activation of the shield. Value: 1050 Gold.
22-Quick Fire Scroll: Quick fire is released when word of power is spoken. Incinerates everything with an enclosed area. Affects area of 25 feet radius per success when released outdoors. Value: 2000 Gold.
23-Resurrection Scroll: Resurrects one target when word of power is spoken. Value: 2500 Gold.
24-Talisman of Strength: Strength+24 while talisman is worn. Value: 3000 Gold.
25-Ring of Fortitude: Protects from damage with +24-AC. Value: 3050 Gold.
26-Guardian Trees: A ward of up to 1 living tree per success around a home which protect the grounds and home. Trees do 26 d6 damage each. Value: 3150 Gold.
27-Sword of Valor: Sword increases Willpower, Health, and Stamina by +27 while wielded. Sword also gives wielder +6 HP sword combat. Value: 3350 Gold.
28-Castle Glyph Ward: A castle is protected from all magic and elemental effects. Value: 6500 Gold.
29-Staff of Protection: Level 29. Staff has the power to Heal, Protect from evil and necromancy, can reveal things or creatures hidden in shadows, and can produce star light which repels and damages creatures with sun bane, and which damages and repels wraiths and other undead creatures. Value: 6080 Gold.
30-Black Staff: Staff can channel any curse in Dark Invocation spell book from level 1-30. Value: 6400 Gold.
31-Blood Ring: Protects from blood drains and blood loss by regenerating blood as it is lost. Value: 1550 Gold.
32-Ring of Health: Improves health of one wearing the ring by +100 HP. Value: 5000 gold