The Armory
Armour Penalties: -1 physical checks per 20 lbs of weight.
Building Armour: $1000 per +1 AC.
Choose Harness or Piece
Choose Type and add matching stats together (AC+AC, wt.+wt.)
Choose Gauge and add matching stats together (AC+AC, wt.+wt.)
Choose Material and add matching stats together (AC+AC, wt.+wt.)
Choose Quality and add matching stats together (AC+AC, wt.+wt.)
Choose Craftsmanship and add matching stats together (AC+AC, wt.+wt.)
Add any upgrades desired and add matching stats together (AC+AC, wt.+wt.)
Skip any steps but Pieces, Type, Gauge, and Material
AC doubles as armour strength.
New Characters start with 17 free AC points, or:
1. Armour Piece: Matched Harness
2. Type: Leather Armour
3. Weight: 14
4. AC: 17
5. Penalties: none
6. Augments: none
7. Maximum Value: $17000
8. Resale Value: $1700
Armour Stats
1. Armour Piece: -- name your armour
2. Type: name armour type -- leather, plate, splint maille, chain, etc -- and condition.
3. Weight: name weight as specified.
4. AC: calculate armour class by adding together AC value of armour type, armour material, and any AC bonuses if any. Subtract or add condition bonus for total AC.
5. Augments: name augments if any (from upgrades)
6. Penalties: name penalties, take -1 physical stats per 20lbs wt..
7. Maximum Value: name max value ($1000 x AC=max value), sell for 10% value to most stores.
8. Resale Value: name resale value ($100 x AC=resale value). High persuasive abilities can get you better deals.
Merchant Bob: GM calls Merchant Intelligence (cunning) or Will (stuborn) vs. Persuasion.
Piece
Piece | AC | Weight | May Include: |
Matched Harness | 22 AC | 22 lbs | full matched suit of armour; helmet, cuirass, vambrace, gauntlets, greaves, sabaton, shield |
Helmet | 2 AC | 2 lbs | arming cap, coif, gorget, bevor, aventail, skullcap, visor |
Cuirass | 10 AC | 10 lbs | gambeson or arming doublet, gussets, hauberk, breast plate, back plate, fauld, tassets |
Vambrace | 3 AC | 3 lbs | pauldrons, rerebrace, couter, vambrace |
Gauntlets | 2 AC | 2 lbs | gauntlets with gloves, gloves, gauntlets |
Greaves | 3 AC | 3 lbs | quilted leggings, chausse, cuisse, peydron, greaves |
Sabaton | 2 AC | 2 lbs | quilted socks, boots, sabaton |
Shields and Bucklers | 4 AC | 4 lbs | shield, arm strap, shoulder and back strap with clips |
Type
Piece | AC | Weight | Information | Plate | +6 AC | +6 lbs | effective vs. piercing, blunt and slashing, can halt dmg. |
Splintmaille | +4 AC | +4 lbs | effective against blunt and slashing, reduce dmg. |
Scale Maille | +5 AC | +5 lbs | effective against slashing, reduce dmg. |
Ringmaille | +3 AC | +3 lbs | effective against slashing, reduce dmg. |
Leather | +2 AC | +2 lbs | lowers damage, low physical penalties |
Quilted | +1 AC | +1 lbs | pads armour and adds slight protection |
Gauge
Gauge | AC | Weight |
Light | -5 AC | -5 lbs |
Medium | 0 | 0 |
Heavy | +5 AC | +5 lbs |
Massive | +10 AC | +10 lbs |
Colossal | +20-100 AC | +20-100 lbs |
Material
Material | AC | Weight |
Quilted | 0 | 0 |
Leather | -2 AC | -5 lbs |
Wood | -1 AC | +2 lbs |
Bone | +1 AC | +2 lbs |
Dragonskin | +3 AC | 0 |
Iron | +1 | +15 lbs |
Bronze | +5 AC | +10 lbs |
Steel | +8 AC | +5 lbs |
High-Tempered Steel | +10 AC | +5 lbs |
Diamthril | +12 | 0 |
High Tempered Diamthril | +15 AC | -5 lbs |
Quality
Quality | AC | Rusty/Decayed | -3 AC |
Worn | -2 AC |
Tarnished/Faded | -1 AC |
Common | 0 |
Quality | +1 AC |
Fine | +2 AC |
Masterwork | +3 AC |
Craftsmanship
Maker's Seal | AC and Weight | Specialization |
Outland Humans | +3 AC, -3w | reinforced (stolen) armour |
Eschion | +3 AC -3w | leather armour |
Vengoath | +3 AC -3w | snake skin armour |
Minotaur | +3 AC -3w | impracticle massive melee shields |
Goblins | +3 AC -3w | bone armour |
Elves | +3 AC -3w | wood and resin armour |
Dwarrow | +4 AC -43w | white diamthril armour |
Maelvanor | +4 AC -4w | black diamthril armour |
Trecouri | +3 AC -3w, find only | light but strong armoured bodysuits |
Upgrades:
Upgrade | Augment |
Barbed | +5 riposte |
Bladed | +5 riposte |
Spiked | +3 riposte |
Studded | +2 riposte |
Enchantment | +1% resistance or +1 d6 power |
Reinforced | +1 AC |
Tempered | +1 AC |
Cost
Product | Cost |
Armour | $1000 per +1 AC |
Repairs | $250 to repair to prior conditon |
Augments | $1000 per +1 augment |