Death Wraith

Levels: 6 d6, 6 d6 checks

Size: Human sized

Checks: none but those mentioned, all others redundant
Movement: 14-16
Stamina: limitless
Dexterity: 15-18

HP: Vital Force-Level x 30.

Viable Entity: Level x 20 +10.  They lose shape and become shadow vapors if their viable entity is used up (at 0).  They retreat into the shadow realm when their viable entity is lost.  It requires 2 d6 days for them to recover their viable entity.

AC: Ethereality-{They take no physical damage whatsoever}.

Combat Level:  Specialization:-{Level+3=Staff}.  Level=MA.

Powers:
Freezing Touch: -1 stamina, -2 movement per success.
Life Drain: -1 one stamina, -1 willpower per success, damages, range 1 foot per success.
Shadow Phasing:  phase past weapons and armor 1-AR per turn
Dread Vocal Presence: -2 Willpower and Courage per success, command the will
Wraith Staff: A staff of shadows wraith can summon at will.  +3-MA Level Enhancer.  Level+5=Damage.  Drains -1 called level per hit, -2 levels per crit.  Staff fades into the shadow realm if touched by anyone but the wraith who summoned it.
Wraith Shroud: 50% fire and magic resistance, deep hooded cloak, robes, boots, and gloves woven from shadows to cover their form
Necromancy: Entire Spell Book

Immunities: Immune to Sleep, Hold, Charms, Domination, Presence, Mental Powers, Cold, Poison, Paralyze, anything that effects the physical body.

Weaknesses: Holy powers, electrical, and light, X 2 damage.  Raise Dead spell kills if Saving Throw fails.  Fire will damage their viable entity +5 per hit, and force them to retreat into the shadow plane if used up, but will not kill them.

Bonuses: +2 Saving Bonus for levels 15-20, +3 Saving Bonus 21+.

Information

    Death Wraiths are powerful spirits of mages whose hearts and minds were so weighted with their life burdens, anger, or regrets when they died, that they fell into the realm of shadows on their deaths, where they became wraiths.   They have ethereal forms that are unseen unless they wear cloaks and robes they weave from shadows to sculpt their forms, which are as they were in life in shape.  Their viable entity allows them to have a shape.  These are among the most dangerous spirit entities, capable of becoming deities, assuming tangible forms, and attaining great power if they survive long enough.  Their intelligence is what it was in life.  They often have an elemental, beast, or dragon mount.



Contents by JD and Sparky © Copyright 2008