Common Wraith

Necromantic Spirit Type

Levels: 2 d6, 4 d6 checks

Size: Human sized

Checks:  none but those mentioned, all others redundant
Movement: 12-14 +Level-Phasing Haste
Stamina: limitless
Dexterity: 15-18

HP: Vital Force-Level x 30.

Viable Entity: Level+5.  They lose shape and become shadow vapors if their viable entity is used up (at 0).  They retreat into the shadow realm when their viable entity is lost.  It requires 2 d6 days for them to recover their viable entity.

AC-Ethereality:  They take no physical damage whatsoever.

Powers
Chill Touch:  -1 stamina, -1 movement witn touch.
Devitalize: -1 one stamina and strength, -1 willpower per success, damages, by touch or breath.
Shadow Phasing: phase past weapons and armor 1-AR per turn

Immunities: Immune to Sleep, Hold, Charms, Domination, Presence, Mental Powers, Cold, Poison, Paralyze, anything that effects the physical body.

Weaknesses: Holy powers, electrical, and light, X 2 damage.  Raise Dead spell kills if Saving Throw fails.  Fire will damage their viable entity +5 per hit, and force them to retreat into the shadow plane if used up, but will not kill them.

Bonuses: +1 Saving Bonus for levels 6-9, +2 Saving Bonus 10+.

Information
    Wraiths are powerful spirits of people (most often warriors, soldiers, scientists, or mages) whose spirits and minds were so weighted with their life burdens or regrets when they died, that they fell into the realm of shadows on their deaths, where they became wraiths.   They have ethereal forms that are unseen unless they wear clothing to sculpt their forms, which are as they were in life in shape.  Their viable entity allows them to have a shape.  These are among the most dangerous spirit entities, capable of becoming deities, assuming tangible forms, and attaining great power if they survive long enough.  Their intelligence is what it was in life.



Contents by JD and Sparky © Copyright 2008