Morgaus Vampire

Vampiric Demons, or, Demonic Vampires

Levels 3-35

Trait Advantages

Siring and Bondage:
See vampire information, includes;
Slave Bondage:  Similair to Blood Thrall but more blood is drained from victim and half a pint of blood imbues the subject as vampire performs 'Rites of Domination' over subject as his blood is consumed (by force, will or domination) by the intended slave. Blood Slaves are utterly obediant to their vampiric masters for their will is no longer their own. Power of Enslavement = Base Level of Vampire + Willpower Boost vs. Willpower of Slave.

Form Shifting
Animal Form: Choose up to 3 animal forms.
Vaporous Form:  Chilling mist with dread presence.
Wraith Form:  Shadowy Form that drains life and chills on contact.

Vampiric Traits
Telepathy: Inborn powers
Senses of the Beast:  Hearing, Sense of Smell, Vision, Night Vision, Taste or Alertness. +25 to split between sensory, or +5 alertness.  Improves by +1 point per level  to add to a called sense or +1 alertness per two levels.
Supernatural Strength:  +5, and +1 per five levels.
Supernatural Stamina: +5, +1 per level.
Improved Dexterity: +1, +1 per five levels.
Supernatural Stealth: +5 stealth.
Regeneration: Level 9 Regeneration, +Regeneration Bonuses (see Regeneration Bonus chart)
Demonic Fortitude: +4 (see checks and demonic fortitude for added demonic fort.)
Quickness:  +10 movement.
Vampiric Temple:  see vampiric information.
Daywalker: They can walk in daylight although they are weakened. (Gifts: -3 levels in direct sunlight, -2 in shade.)
Innate Elemental: They get +2 Paths in their powers as Elements and can learn them at rate of +1 level per successful active application, or gain them at 50% XP cost.
Possession - Demonic Vampires have the power of possession and the Path of domination as trait paths. They are only able to possess if their spirit leaves their body, which burns a great deal of blood and leaves their body in a deep state of torpor, and when the spirit repossesses the body, blood is needed to revive them. When they possess a living form, they overtake it completely if the victim's will fails to resist them. At high Levels (24 plus), they can 'split' their soul and possess someone with half of their soul. The possessed embodiment has the stamina, physical checks, regeneration and vitality of a newly sired vampire, but maintains the same Generation levels. Knowledge is shared, so the newly possessed embodiment maintains the same abilities, knowledge, skills, mental and ethical checks, and paths of power, only power is at half the level. The power to command higher levels must be regained. The true embodiment suffers damage in such an exchange, and must recover from that damage (1 roll dmg. at level of possession used). A 'split possession can be dangerous to the vampire.
Binocular Vision: Ability to see at long range distances. (+50 yards past normal range  per success) 
Domination:  inborn power

Weaknesses
Sun Intolerance: Weakened in sun by -3 d6 (direct sunlight) -2 d6 in shade, to any roll except mental and ethical.
Blood of Life: The Dark Father, and all he made and who made others of the blood , could taste no food, and receive no nourishment, but from the blood of Ka {the life force, i.e living creatures} and only of the living or undead. Level of Dmg. done to character feasted on = Stamina and Vitality gained by feeding. Split scores as needed.
Pall of Death:  All who were made of the blood would wear of pall of death upon their flesh that would make their skin very pale, a glow of health and warmth on them only when they were well nourished.
The Charade: All Sired of the blood, and their ancestors after, must conceal what they are from all mortal beings, lest a mortal being is being brought into their fold. To all these vampire kin who broke the charade, would Acheron have their souls in eternal suffering on their deaths, and would those who honored the charade hunt them to their deaths.
Blood Bondage: When blood was taken from a vampire, would the drinker be bound to them as a thrall, the strength of this bond increased each time a pint was consumed. With three pints would the drinker's will be enslaved to the vampire. Human thralls are wholly depended on their regent's blood, and if they drink not of their bond master's blood for a month, the thrall is consumed with hunger and dies of starvation. Humans that are bonded as thralls are bestowed with some of the powers of their Master's blood, and can learn 3 levels of their gifts. They no longer age, heal more quickly, become quasi-immortal. They have no fangs. Mortal wounds end their lives, but they can walk in daylight, eat normal foods (though it will not sustain them) are warm still as a human, and are physically improved (+5 points in physical rates)

Arcane Paths: Elemental, 2 paths, 4 additional Paths of Choice, Spell Book of up to 240 Spells.

Information

    Morgaus vampires come about by one of two rare occurances. Either a vampire Sires a Demon, or a Demon Sires a Vampire. This cannot usually occur, unless the one being sired is very young as a vampire or demon when they are sired, and when the one siring them is very powerful.



Contents by JD and Sparky © Copyright 2008