Mephais Vampires

Ancient vampire clan of Mephais, 1st clan out of Sammael

Levels 3-40

Forms
Subrace Form:  This is the form of the race they were born of.  It can be any race of mortal, long lived, or quasi-immortal people, usually people found in Mephais, though like all people, these vampires can travel and settle in other places.  They are weaker in their subrace form.  Conceives a child of Mephais vampire form only.  Drink Blood.

Vampiric Form:  Half animal face and head with very large tapered ears either perk like a bat or flop like a goat; large slanted eyes with slit pupils; wide mouths with large fangs, massive feathered wings the basic color of their hair and fur which have claw talons on the elbows; heavily clawed feet; fur covering most of the body with exception of face, palms, soles of feet and privates.  Powerful animal-like legs in bipedal pose.  Conceives a child of their vampiric form only.  Drink Blood.

Demon Form:  slightly bestial face with large ears that are perked or flop;  brow or crown horns either flared like a goat's or shaped like antlers; feathered wings the color of their hair; tri-cloven claw-like hooves; curved horns down the spine from between the shoulders to the lower back; body is hairless with thick flesh like a Rhino's, brown or sandy tan in color; sharp teeth as well as fangs; a long reptilian tail.  Powerful animal-like legs in bipedal pose.   Conceives a child of their demon form only.  Drink Blood and Eat Flesh.

Blood Demon Form:  bestial face (half animal, half humanoid) with horns and large flop or perk ears; three large toes with heavy claws; curved horns down the spine from between the shoulders to the lower back; sharp teeth as well as fangs; a long reptilian tail; feathered wings, body is hairless with tough, thick flesh like a Rhino's, brown or sandy tan in color; heavily clawed hands.   Powerful animal-like legs in bipedal pose.  Conceives a child of their vampiric form and demon form.  Drink Blood and Eat Flesh.

Assimilated Forms:  +1chosen form per level.

Infernal Vampire Form:  Ascend to this form at level 36 unless conceived as an Infernal Vampire.  Horns shaped like antlers which do not shed, naked animal head with wide mouth, large fangs, sharp teeth, bat-like wings and a naked fleshed tail, beard like catfish-whiskers, long claws on hands, five large claws on feet almost like toe-hooves, large ears, either flopped or perked.  Satiny but tough leather flesh which is earthy brown or tawny like sand in color.  Powerful animal-like legs in bipedal pose.  Conceives a child of their Infernal Vampire form only.  Drink Blood, Eat Flesh and Devour Souls.

Disadvantages
Sun Bane: in vampiric form, 10% HP damage per turn exposed, death in ten turns.
Dead Blood Consequence: causes pain and illness to drink the blood of the dead, damages 2 d6 each turn drinking dead blood, until spirit of the victim is breathed into their soul, otherwise aggravated damage and pain continues for 2 d6 turns..
Sire by Conception:  These vampires cannot sire by blood, only by conceiving a child out of a chosen race of people.  They cannot breed with each other either, only with mortal, long lived, or quasi-immortal people.  The children they conceive are born as Mephais Vampires however.

Advantages:
Haste:  +10 movement in any key form but subrace, +6 in subrace form.
Supernatural Strength:  see in form traits below.
Keen Perception:  +5 instincts
Keen Senses: +25 to split between senses, or +8 alertness.
Retractable: Fangs +8, Claws +12, and Wings +5, +18 AC in vampiric or demonic form.
Sun Resistant Forms:  they can take full demon form, or an assimilated form to resist the sun.

Trait Powers
Shapeshifting:  from demonic form, +1 form per level, see information section.
Possession: from demonic form, inborn powers
Vampiric Charms:  charm by gaze, by voice, by presence, includes presence (inborn power) and phantasms (limited paths).  Level +7 vs. Constitution for mental influence, vs. Logic for illusory.
Telekinesis: innate, see inborn powers, +1 level gained per successful active application.
Whithering Touch:  drains -1 stamina and strength per ace, and damages.

Form Traits
Subrace Form:  Fortitude: 8, Base Regeneration of 6, Partial Shifts into claws, wings, fangs, tough flesh=demonic fortitude, Strength +5. Drink Blood.
Fangs:  +1 damage per 100 years of age with max damage of +5.
Claws:  +2 damage per 100 years of age with max damage of +15.
Wings:  If Winged; Massive, black, bat-like wings, retractable, can shield from attacks but ability to fly is compromised if wings are badly damaged. Flight must be learned and perfected. Flight Level = Form Trait Level. Wing Fortitude is 50% of fortitude.
Improved Height:  In vampiric, demon, or Infernal Vampire forms, greater range with melee weapons and physical attacks, +1 hit and defense bonus-range advantage per +1 foot increase in height, up to +4 feet height.  Height disadvantages apply.
Bestial Legs:  all forms but subrace.  +5 strength for kicks and +10 movement, leap up to +2 d6 +10 feet, +15 damage claw rake.
Vampiric Form:  Fortitude: 14, Strength: +6,  Stamina enhanced x 2, Base Regeneration: 11.  Drink Blood.
Demon Form:  Fortitude: 18, Strength: +9,  Stamina enhanced x 2, Base Regeneration: 11.  Drink Blood.
Infernal Vampire Form: Levels 36+; +2 d6 to all rolls, +2 chosen paths (no wizard or light) and +5 to all demon trait stats and physical checks, born as Mephais Infernal Vampire, +1 d6 on all rolls, and +3 to all demon trait stats and physical checks.

Special Abilities (SA)
Shadowy Menace:  all forms but subrace; Shadows spread around vampire and presence emits an aura of terror in full form shift. Level = # d6 +7 vs. Constitution.  Those affected are either paralyzed with fear (on a crit for -1 AR per ace) or flee.
Physical Majesty: in any form but subrace, All physical checks increased by +10, Stamina enhanced by x 2.
Dervish Aura:  Vampire emites a dark aura which can stupify (-1 AR per ace), dominate (if the will is overpowered), or instill a called emotion in those within sight of them (if constitution is overpowered).
Devour Soul:  Infernal Vampires only; +1 permanent stamina and +5 HP gained per soul, restores all HP, stamina and strength.

Arcane Paths
Blood Magic: (special) limited path
Fire Elements: full path
Dead Realms Magic:  limited path
Path of the Abyss:  full path

Blood Magic
Note: All blood transfers are done metaphysically thus these powers are of the will and oppose the will.
1-Blood Summoning: The ability of a Sire to call their blood children to them.
2-Entrance: Place target/s in a trance by imbuing them with a small amount of blood equal to about half a teaspoon per generation.
3-Pure Blood: Keeps blood placed in or transfered to a container or vessle pure, warm, and fresh until the blood is consumed or jettisoned from the container.
4-Blood Forte: Increase Fortitude by number of successes rolled, lasts until another blood magic power is used.
5-Bondage: Bond target to self or someone else by imbuing them with the blood of called vampire, Infernal Vampire, or demon.
6-Thief of Blood: Transfer the blood of another into self, another or a container as called through a 'blood gate'. +1 stamina per success restored, and total damaged to target rolled = HP restored.
7-Blood Fire:  tapping and channeling the element of fire through the life spark, morph a target's blood into flames. This power does critical damage and aggravated damage if it hits.
8-Blood Extremous:  Torp and petrify a vampire by draining all their blood at once then transfer the blood and preserve it in a select place. This power does critical damage if a petrifying blow (same as death blow) fails. This power is deadly if it crits on a human.
9-Breath of Doom:  Vampire can literally breathe in the life of any select target/s in sight, stealing -1 stamina per ace, -1 called level, and -1 HP per success, for a lasting duration (up to +1 month per success, +1 year per ace a called) that can be permanent if called and power crits naturally. This power does critical damage X 2.
10-Blood Domination: Vampire Dominates or enslaves a target's will utterly by imbuing them with a pint of their blood.
11-Vault of Blood:  Preserve a large amount of blood in a called vessel or basin up to the size of a small pool in any enclosed area. Used repeatedly, a lake of blood can be formed over time. Preserves up to total roll = gallons of blood preserved. Preserved blood remains fresh, warm and pure until consumed or removed from chosen vault.
12-Blood of the Masses:  Affect up to +1 target per success within sight-scent-range with any Blood Magic power by vampire imbuing each with a small amount of their blood.

Information

    Mephais Vampires are vampiric demon shapeshifters.  They can shift to forms that are unaffected by the sun, their demonic embodiment included. These vampires have their original subrace form, but for each creature they drain dry of blood, they take into themselves their victims spirits and are able to shift into that creature's form, be it any animal or race they commit 'Blood Extremous' to. The process of drinking the blood of their prey {unless something small like a mouse, or bat} past the point of death is very painful, and makes them very ill until they consume the soul of that creature to heal themselves through the energy of that spirit.  Sires can decide which attribute of their blood they want to pass onto their children by taking the form they wish to pass onto their child to insure the child is born as a vampire, a demon shapeshifter (Mephais Shapeshifter} or a vampiric demon shapeshifter.   If killed while in a shift, that form dies, and they immediately shift into another, or their true form. Mephais Vampires sire children through procreation, not by blood exchange. Their children age quickly, are born three weeks after conception, and age one year per month afterwards. They stop aging between the ages of 16 (rare) and 30 months. They can produce children with any fertile people, but the child is born as as either a Mephais vampire (subrace form only), a Mephais vampire, a Mephais demon, a Mephais vampiric demon, or a Mephais Infernal Vampire.  (see forms below).

    Leader:  Arch Elder Kael Mephais, Primogen Father of the Mephais Vampire race, human in appearance. (NPC)



Contents by JD and Sparky © Copyright 2008