Arcanus

1st clan of vampires created by The Morning Star, out of the abyss

Levels: 7-40

Note: Advanced character.  Difficult characters to Play. For experienced Role Players Only.

Physical Traits: Elf-like in appearance. Hair is usually Black or they are albino, skin very pale, eyes vary in color but also have a russet ring around their pupils which glows fiery red when in combat or feeding. They are very strong physically,particularly the old ones and are extremely tough. They liken their own smooth, supple looking flesh to armor.
Deadly Strength: +10, +1 per level up to 40
Flesh Armor: Fortitude: +11

Vampiric Form
Shape Shifting: Into known forms, +1 form per level.
Ether Forms: Assimilation into vaporous, shadow or illusory forms.
Claws: +10
Fangs: +4
Wings: +5 + Strength, 10 AC
Stamina: x 2 in vampiric form
Height: Up to +2 feet with improved range of +1-HB per foot increase.

Inborn Powers

Arcanus Presence
+2 d6, by will, sight, voice, to command the mind and the will
1-Instill Fear
2-Influence Emotion
3-Cause Sleep
4-Mesmerize
5-Instill Terror
6-Influence Actions
7-Paralize with Fear
8-Enslave the Will
9-Cause Fanaticism
10-Mass Obedience:  all within sight who cannot resist obey the vampire
11-Mass Enslavement:  like above, but lasts until vampire's will can be defeated.
12-Formulation of Commands.

Drain Life by Touch: Strength and Stamina=HP loss.
Create Thrall by Bite: Using a Specific command-'With this bite I command your life and death.'
Sire Progeny:  Level 12 +, A grueling process in which a blood exchange of a pint causes the mortal blood to leech out through the pores until only the vampire's blood remains and the rebirth takes place. The waking hunger is fierce.
Over-Sire: Level 20 +, by complete Blood Exchange.
Telekinesis: +3
Ethereal Planes Travel: They can travel through shadows and ethereal planes becoming shadows and vaporous themselves
Guardian of Chaos: +5 d6, Levels 18+, shields all inborn powers from magic attacks. Must be activated before an action is protected. Uses 5 stamina
Thief of Soul and Essence: Drains -1 Willpower and HP per level for permanant loss.
Mind Walker: +3 d6, Mental Attacks, Dream Scape, Alter Reality, Mind and Dream Walking-Contingency
High Regeneration: Base Level-20.
Livid Phantasms:  Weave phantasms as called.  With 30 successes their illusions can become corporeal
Telepathy: +3

Arcane Paths: Abyssmancy-{Includes Shadow and Ice Command}, Curses, Spectromancy, and Necromancy

Information

    The vampire of nightmares, a monster in a human disquise. The lower the generation, and the older this vampire is, the more powerful this most heartless, unfeeling, remorseless creature is. The First race of vampires ever created by The Morning Star, he made Four Primogen Arcanus, engendered of the Great Abyss, and they are as dark and cold in spirit as the abysmal blood of their making. They can drain life by touch, ghoul by the taking of blood, Sire and Over Sire by mixing their blood with one they have drained near death, take shadowy forms, have retractable wings, claws and fangs, can become one with the shadows and vapors and have powerful telepathic and telekenic abilities. The Primogens and Dark Ancients can walk into a victims's dreams, into their minds, make illusion a reality, create "Mind Gates." The Elders or Arcanes can mesmerize with Phantasms they can bring to life, even place their victims into a world they conjure with their clever minds. All Can use Necromancy.

    Arcanus Lolth was the First Born Vampire created of the abyss. He is named after the planet he was born onto, and his race is named after him. These are the Vampires of Legends, cold, ruthless, no love for anything , their only bond their Inner Circles. This race now rules over the Planet of Congoril as well, which they took over, killing or making slaves of all the inhabitants of that world.

Nature

    They have no emotions, no love, compassion, not even hate. They are extremely intelligent and act on logic, wisdom, intuition, experience and insticts. They will not kill another of their kind within the "Inner Circle" of their regency. This is an inborn instict they will not oppose. The Inner Circle includes self and consists of 5 closest in Hierarchy, each a point on the Star of Creation, the pentagram of chaos, which like the Abysmal planes, is thought infinitive, for within the center of each pentagram is a pentagon, in which is another pentagram, likewise each pentagram's five points form another pentagon without. Symbolic of Immortality and Infinity. In The Morning Star's Teachings, all of Creation was born of the Abyss, and its flows through all things as Space, that even within living beings, is inner space and outerspace, that which atoms and molecules float within.

Habits

    They keep to their clan Lairs, either subterranean caverns, or cities deep in dark forests and jungles, unless hunting or some purpose brings them out. They prefer keeping to the shadows. Light aggravates them, blinds their sensitive eyes, and direct sunlight weakens the Elders, and kills those 7th Generation or higher. When in cities they find caves, subways, basements or dark old manors to dwell within. It is unknown if any of these deadly monsters have taken up permanent residence on other planets other than Congoril and Arcanus.



Contents by JD and Sparky © Copyright 2008