True Goblin

Virian Gruag

Levels: 1-35, NPC Levels; 5 d6, 4 d6 checks

Mortal, Lifespan of 200-300 years, Height: 5'11 to 6'2

Checks
Fortitude: 6/8/10, Tough Skin
Strength: +4
Stamina: +3 d6
Movement: 16-20, Quickness
Intelligence: 13-16

Traits
Claws: +25
Bite: +15
Immunities: immune to poison.
Magic Resistance: 85%

Combat


Choose two Weapons
Machette: +27
Sword: +28
Pike: +44
Crossbow: +40
Longbow: +35
Pair of Daggers: +12 each
Spiked Steel Buckler: AC +15, with shield bash; strength = damage, +10 for spikes
Other: specify
Weapon Strength: base level +50, based on level because a higher level goblin would have come by a stronger weapon in due course.
Enchantment: choose one spell of any kind to enchant weapons with. NPC have fire, lightning, ice, drain stamina, drain life, or drain strength enchantments.
Archery: +3 HB Expertise, Moving Target and True Aim; +1 HB per 5 levels.
Pikeman: +2 HB Expertise and True Aim; +1 HB per 5 levels.
Knife Fighter: +2 HB backstab and double handed
Bestial Martial: +1 HB expertise
Mounted: +2 HB
Riposte: level of riposte = damage on successful blocks.

Armour: choose type
Leather Armour: +15 AC, 0 hindrance
Brigandine Armour: +25 AC, -1 dex
Scale Armour: +35 AC, -1 dex, -2 mvm.
Plate Armour: +50 AC, -3 dex and mvm, -1 stamina.

Talismans
Willpower+2 per Talisman
+1 save on each Talisman.
If a talisman is lost or destroyed: -1 HB, -1 save, -2 WP and -1 logic for every talisman lost.

Goblins always wear some kind of Talisman or many, as tribal peircing, metal arm bands, necklaces, bracelets, feathers, scalps, animal teeth, claws, tails or various other talismans. Their good luck charms decorate their bodies or fur and leather clothing, or they sometimes attach them to their weapons as well.

Location: Anywhere in and around caverns, forests and mountains.

Languages: Gruad (native tongue), Esurian, Broken Cenys or English.

Goblin Mages: no tribe has more than six mages and only one mage will ever be found in a mob. Goblin mages have a limited spell book and can practice any 12 chosen spells from any path at levels 1-40, gaining levels in each spell they practice in any order they choose. They use a staff to channel their spells which doubles as a weapon and all Goblin Mages are proficient at Bestial Martial. Staff has +1 HB magic targeting, +1 HB magic profiency, raises HP by +100 and stamina by +12 when held. Staff also has strength of +100 vs breaking or spell damage, and has a +1 Hit Bonus on combat.

True Goblin

Information

    True Goblins are mortal with long lives, human sized and muscular with large flop-ears that are rather deformed in shape. They are medium to light brown skinned, while some are from albino stock from living in caves for so long. Posture is usually partially bent in bestial motion, but they can stand erect and often do in battle. They can also move very swiftly on all fours like a primate. They have claws on their hands and feet that are partially retractable. They have a broad head, a wide bestial nose, a wide lipless mouth, and sloping forhead. They are faster when moving on all fours. Considered unsightly they are very tribal in appearance. They wear leather and fur clothing and armour.

    True Goblins always travel in mobs of 5-7. Scaled or Demon Spawn Goblins may travel with them. These mobs are either mounted or on a foot with two riders. These goblins can attack in vast legions if their caves are infiltrated and the trespasser is discovered.

Goblin Society

    All goblins form tribes which are well structured with a chieftain and warrior based heirarchy. Different races of goblins can be found in a tribe, but typically a tribe is made up of one race of goblins, owed to differences in mortality rates and the fact that they cannot interbreed. Males and females are equals in goblin society. Strength in battle is what determines their rank, and if a chieftain is challenged for leadership during a biannual festival called Ishvaug Kridungen (celebration of might) and looses, the leader must give up the thorned throne to the victor. Chieftains can be male or female. Goblines are very territorial and pride themselves as conquerers. They also love to carous and often engage in drinking contests. Goblin lagers and ales are counted among the best in Morashtar, and goblins often trade their brews for weapons. They are surprisingly well disciplined however and keep drinking to a minimum when their territory is threatened or when conquering another territory. Because many find them unsightly, quarrelsom, dangerous, dishonorable as a conquering species, and bad mannered, they have become hated and distrusted and act accordingly. Not all goblins are evil, but all are at least chaotic. When a comrade dies goblins burn the body if a resurrection is impossible and hold a drunken wake around the pire. Goblin mages have their own hierarchy based on power and are never chieftains, but are often advisors to a chieftain and tribe.

Mountain Lombra Mounts

    Traits Horned: +15 damage, bull-like, +1 HB Claws: +18 damage, lion like, +1 HB. Checks: 4 d6, 5 d6 physical

    Description: Goat-like head with bovine horns and a horse-like body from shoulders to the hind quarters. They have a shaggy mane that in appearance is between a horse and lion's which covers their chest and shoulders. It is longer at the mane. They have lion-like paws with claws and a lion-like tail. Colors vary between greys, browns and blacks.



Contents by JD and Sparky © Copyright 2008