Red Goblin :: Sand Devil

Ymogoir

Traits
Horns: +35
Claws: +8
Tail: +5,+Strength
Strength: +6
Fortitude: +35 tough skin
Rapid Healing: 12
Keen Vision: +8
Nocturnal Vision
Keen Hearing: +6
Keen Olfactory: +8
Keen Taste: +6
Keen Sense of Smell: +8
Resist Disease: +2% per trait level, up to 80%
Resist Heat and Cold: +2% per trait level, up to 80%
MR: +2% per trait level, up to 90%
Disciplined: +1 HB and AR on any skill, do not take if undisciplined or lazy is taken as a flaw
Resourceful: improvise at level of intelligence or knowledge
Intelligence: +3
Long Life: age 1 human year per every 10 years, average lifespan is 750, max life is 1100 years
Innate Survival Skills: desert and wilderness survival at half cost, 5 each free
Innate Bestial Combat: +1 HB and AR, level ups at half cost, do not take unless a warrior class
Lore Knack: shaman only, use lore levels already learned at level of lore, intelligence or wisdom

Weaknesses
Mortal: prone to injury, mortal wounds, climate, disease, and old age
Misunderstood: many perceive these goblins as evil on sight because of their appearance

Ymogoir and Mountain Lombra

Information

    Ymogoir (im-O-gwor) are goblins are out of Anwnn but there is one ancient, isolated settlement of these colorful goblins in the Mountains of Ardemen in the Kingdom of Mehr, located in the far east of Andoreth beyond and bordering the Barren Seas Desert, east of Mephais.

    Decription: This is a creature that few outside of Anwnn has ever laid eyes on, a race which is seldom seen outside of their very isolated homeland or home world. Some in Morashtar called these people Sand Devils, when in fact they were not devils at all, but an ancient race of goblins. Like all of their kind; their tough, leathery flesh is bright red, with a yellow belly and yellow and green stripes and spots on the legs, arms, tail, and face. Their large eyes are reptilian, yellow-green, and blotched with darker green, yellow, and blue. Their ears are large and tapered, and crowning a bald head are bovine horns of green. Their wide, lipless mouth is full of very sharp, large white teeth. Their feet and hands (five toes and fingers) are clawed. They are colorful this race, a beacon during the day, but at night, they are very hard to see. This race is primarily nocturnal, and those large eyes can see perfectly in the dark. They seldom wear any clothing other than a frontal loin cloth, the females a wrap for their breasts as well, and they are often well armed with weapons unique to their cultures, both in Anwnn and Mehr. Ymogoir tend not to wear clothing or armour, because their flesh is all the clothing or armour they need. Their long reptilian tail is powerful with a fleshy arrow on the end. It is easy to see why they are sometimes called devils, because of their resemblance to the iconic red devils with the pitch forks. The males tend to be built of hard sinew with well defined muscles, but they can become overweight or underweight. Heavy females are preffered by the males. Like many Goblins they are extremely fertile and because they have a very unique kind of DNA and genomes which can be traced back to the beginnings of many kinds of creatures, they can produce half-goblin offspring with humans, elves, native demons, and euyalians.

    Culture: Ymogoir are very civilized. The Anwnn culture speaks Sioghan, the language of the Sidhe, while the Mehr culture speaks a varient of the Sioghan tongue with its own dialect which evolved from their isolation. These goblins are very clean, intelligent, and value knowledge. They have schools for their children which teach languages, history, math, the sciences, geography, metallergy, horticulture and farming, carpetry, masonry, other occupational skills, lore, and martial arts. Languages are brought to their schools from other regions, so these people can usually speak several languages. Many of these people are scholars and intellects. Like all intelligent people,however, some are lazy, others less scholarly or intelligent, some are more invested in combat, sailing, farming, etc. They are a peaceful race, until threatened and are not unfriendly to strangers unless one of them is just antisocial by nature.

    Code of Honor: Many Ymogoir pledge to and live by a strict code of honor and ethics they call Penaudham. By this code, every citizen is the law and they must keep it, never to harm but to protect the innocent, always to combat evil, always to seek peaceful solutions before violence is employed, never to betray a pledge or trust, always to speak truthfully, and always to pay tribute and to free the soul of each life taken for food, by cutting out their heart and placing shells over their eyes. Not all live by this code of course, but few who do break their oath. To do so is to bring extreme shame to yourself and your family. Those who pledge to this code are called Knights of Penaudham. Females in this society are looked on as equals, be they home wives, warriors, shamans or scholars.

    Shamans: Ymgoir Shamans learn Elemental Lore, in which words of power used with tributes of earth, water, wind, fire, life tributes (the body parts or blood of animals), plants, etc are used to power or enchant runes, glyphs, markers, scrolls and items. Lore is used chiefly for warding but also to power items, for summoning, and to enchant things. Shamans also learn to make potions which heal, revitalize, cure disease and poisons, alter the state of something, purify, etc. They also learn to make various kinds of poisons and drugs from plants and minerals.

    Class: any but mage, they have shamans instead

    Alignment: any



Contents by JD and Sparky © Copyright 2008