Demon Spawn Goblin
Morscaith Gruag
Levels: 1-40, NPC Levels; 6 d6, 5 d6 checks
Immortal, Height: 5'11 to 6'2
Traits
Leathery Skin, Fortitude +11, +1 per SA level
Regeneration Level: 5, +1 per SA level
Claws: +25, +1 HB
Bite: +15, +1 HB
Checks
Strength: +8
Stamina: +8
Movement: +4
Intelligence: 13-16.
Special Abilities: NPC Level 6 d6 +2
Blood Bite: Dominates by infecting victim with their blood, can sire as well by killing victim and infecting them with their blood. Subject becomes a half-demon goblin.
Shadowy Aura: absorbs magic by SA roll -MA.
Blood Aura: Restores +1-stamina to target per success, and +1 HP per success, and +5 HP per ace.
Mesmerizing Vapors: surround target and mesmerizes for -1 AR, -AR per ace.
Fire Ball: explodes in 20 foot radius, radius doubled against solid walls.
Flame Weapon: enchanted weapon does + normal or critical fire damage on crit
Quick Fire: vaporizing fire roars through an enclosed area, x 10 critical damage.
Selection: select who is or is not affected by a power, shielding those who are selected not to be affected.
Fork Power: forks a power to affect multiple targets.
Weapons
Creature Bane Bow: +80 dmg, drains -1 life on a hit, -1 stamina per success and per ace.
Creature Bane Pike: +100 dmg, same powers as Bane Bow, pike is barbed.
Combat
Archery: +3 HB Expertise, Moving Target and True Aim.
Pikeman: +2 HB Expertise and True Aim.
Brigandine Armour: +25 AC, -1 dex.
Mounted: +2 HB
Riposte: +2, level of riposte = damage on successful blocks.
Talismans
Willpower+2 per Talisman
+1 save on each Talisman.
If a talisman is lost or destroyed: -1 HB, -1 save, -2 WP and -1 logic for every talisman lost.
Goblins always wear some kind of Talisman or many, as tribal peircing, metal arm bands, necklaces, bracelets, feathers, scalps, animal teeth, claws, tails or various other talismans. Their good luck charms decorate their bodies or fur and leather clothing, or they sometimes attach them to their weapons as well.
Information
One Demon Spawn Goblin may travel with a company of Scaled or True Goblins. They are not always mounted while traveling with a scaled or true mob but usually are. Demon Spawn Goblins are immortal, human sized and muscular with large flop-ears. They have tough leathery skin, usually brown, cinammon, grey or black. Some are from albino stock from living in caves for so long. Their posture is usually partially bent in bestial motion, but they can stand erect and often do in battle. They can also move very swiftly on all fours like a primate. Claws on hands and feet are partially retractable. They have a broad head, wide bestial nose, wide lipless mouth, and a sloping forhead. They are faster when moving on all fours. Considered unsightly and they are very tribal in appearance. Almost always tattooed.
Languages: Gruad (native tongue), Esurian, Mythemyn, Broken Cenys or English.
Goblin Society
All goblins form tribes which are well structured with a chieftain and warrior based heirarchy. Different races of goblins can be found in a tribe, but typically a tribe is made up of one race of goblins, owed to differences in mortality rates and the fact that they cannot interbreed. Males and females are equals in goblin society. Strength in battle is what determines their rank, and if a chieftain is challenged for leadership during a biannual festival called Ishvaug Kridungen (celebration of might) and looses, the leader must give up the thorned throne to the victor. Chieftains can be male or female. Goblines are very territorial and pride themselves as conquerers. They also love to carous and often engage in drinking contests. Goblin lagers and ales are counted among the best in Morashtar, and goblins often trade their brews for weapons. They are surprisingly well disciplined however and keep drinking to a minimum when their territory is threatened or when conquering another territory. Because many find them unsightly, quarrelsom, dangerous, dishonorable as a conquering species, and bad mannered, they have become hated and distrusted and act accordingly. Not all goblins are evil, but all are at least chaotic. When a comrade dies goblins burn the body if a resurrection is impossible and hold a drunken wake around the pire. Goblin mages have their own hierarchy based on power and are never chieftains, but are often advisors to a chieftain and tribe.
Mountain Lombra Mounts
Traits
Horned: +15 damage, bull-like, +1 HB
Claws: +18 damage, lion like, +1 HB.
Checks: 4 d6, 5 d6 physical
Description: Goat-like head with bovine horns and a horse-like body from shoulders to the hind quarters. They have a shaggy mane that in appearance is between a horse and lion's which covers their chest and shoulders. It is longer at the mane. They have lion-like paws with claws and a lion-like tail. Colors vary between greys, browns and blacks.