Giants

Stat Bonuses
Checks and HP: Start with normal race stats and add bonuses below.
Strength: 14 + Height = strength
Movement: + 50% of Height, +1 for decimals
Stamina: start at 16
HP: +100
Immune to Arcane or Elements: 10% chance that they are immune to both. One roll only per giant for determining which they are immune to. Arcane (1-3) Elements (4-6), Both (1-10 on 1 d100)
Weapons: Any that is custom made for a giant.

Alignment: Any
Size: Three feet tall at birth, reaching 15-20 foot stature when mature.

Half Giants: Height and size Limits are cut in half, as are stat bonuses.

Information

    These are giant humanoids. They are anywhere from 15 to 20 feet tall. They not only gained height, but muscular thickness as well. They are named according to the region they came from; Mountain Giant, Planes Giant, Desert Giant, Forest Giant, Cave Giant, Tundra Giant, Arctic Giant, etc. Their appearance also varies, from race to race, some resembling various human races, others elves, goblins, or Mugol. They start with the base stats of the race they developed from, barring any magic. Whatever changed their physiology to make them enormous in size, altered them genetically. Giants can only produce offspring with Giants which evolved from the same subrace, or with their subrace. Giants have also evolved to be immune either to arcane, or elements, and only rarely both. (10% chance of immunity to all magic).



Contents by JD and Sparky © Copyright 2008