Wraith Devil
Morsephis
Levels: 10 d6, checks 8 d6
Stats
Vital Force (VF): Base Level X 30 + 100
Stamina: unlimited
Aura of Strength: +9, telekinetic strength
Aura of Fortitude: MA Level +8, telekinetic Fortitude
Immunities: Raise the Dead has no effect.
Abyssal Restoration: by returning to the abyss they can restore their VF in 2 d6 days by consumption of souls which wander the abyss.
WoD: Light powers harm and can kill these creatures of the abyss.
Sun Bane: Normal sunlight repells them and does mild damage, -1 VF per turn, wherefore they seek dark places. -50% VF per day maximum damage.
Reaper of Souls
This ability uses no stamina
Soul Reaper: consume soul when HP is at 3, vs. save.
Souls of the Recently Dead: Each soul consumed from those who just perished restores +500 health and full stamina.
Lack of Nourishment: HP loss of -100 per day when no soul is consumed. Souls sustain the health and corporeal integrity of the wraith's shadow form.
Damage: to restore lost HP from injuries or lack of nourishment, they must replenish health by consuming souls.
Restoring Health: to restore lost HP, they must replenish by consuming enough souls to restore full HP.
Old Souls: souls in the spirit realm or abyss restore +100 HP per soul, The energy they provide is less because they are old spirits that have grown 'thin'.
Consuming Powerful Spirits: restores full health, stamina, and any level losses. Powerful spirits are wraiths and phantoms which are well established and have grown stronger instead of thinner. These spirits will restore full health if consumed, increase HP by +1 per soul consumed, but are dangerous to attempt eating for they will fight back.
Powerful Spirit Levels: random Level Roll; 6 d6, total=level. Powerful spirits include Wraiths, Phantoms and Poltergeists.
Finding Souls in the Spirit Realms: +20% chance of finding 1 d6 soul/s per square mile. 30% chance of each soul being powerful.
Finding Terrestrial Souls: +10% chance of finding 1 soul per day. 50% chance of soul being powerful. Graveyards, tombs and catacombs stand a 25% chance of finding 1 d6 souls with a 40% chance of each soul being powerful.
Metaphysical Powers
These powers use no stamina
Auralvision: see energies to detect and identify the presence of power, see auras to determines mood, intention and alignment.
Drain Health: damages, damage is permenant until restored, wraith's vital force restored by amount of health drained.
Drain Life: -1 called level on a hit, permanent until life is restored or level is regained.
Telekinesis: inborn powers, start at level 5, make list of telekinetic abilities
Arcane Paths
Necromancy: 3 per level, drains VF instead of stamina
Curses: 3 per level, drains VF instead of stamina
Called Paths: +2 called paths.
Information
A devil turned wraith through a near death from which they could not regain their physical form. They are a shadowy likeness of what they appeared as in their true form as a devil with glowing, pale blue eyes. A deep blue telekinetic aura surrounds these devils which is the source of their strength and fortitude. Through telekinesis they can also make physical contact and otherwise manipulate material things.