Arch Devil

Malshivest

Levels: 25-40, checks 7-12 d6

Stats

Checks

Fortitude: base Level +10
Strength: +12 when devil form is tapped
Stamina: +15 when devil form is tapped
Bestial Senses: +1 per level, adds to normal senses.
Inborn Powers
Domination: full path, unique knowledge option, change normals to custom abilities
Dark Presence: projects their will for a desired result -vs. Constitution
Dark Allure: Intoxicating scent, Charisma +8
Possession: full path
Metaphysical Sight: see and identify energy streams, auras, moods, alignment (see angel powers)
Shade Form: drains life or health, by contact meta-haste + 4d6
Divination: project mind to parallels and inner planes of knowledge, past, present and future to gain knowledge
Supernatural Haste: +1 mvm per success, +1 AR per ace.
Improved Regeneration: Level +10 Regeneration Level
Devil Form: Increases all physical, sense and affectable mental checks by +6, or +12 to one check field. Devil form can vary but is often a jet black, partially bestial, winged creature with claws, fangs, sharp teeth and horns or antlers.
Form Shift: Unlimited forms of up to +1 per level, form selection at level 40
Illusory Projection: same as phantasmancy, limited, they can create illusions that can be felt, smelled, and touched
Metaphysical Bonding: they can sense the vibes of, and locate anyone bound to them at will

Arcane Paths: Path of Chaos, Chaos Aspected, double stamina cost on light elements.

Information

    Malshivest are angels of the first hierarchy that fell into Acheron to become Arch-Devils. Their names are Azriel (played), Abdiel (or Arcade), Abraxas (Also known as Casey and Artorius, who became the Angel of Despair, Played), Azazel (aka Mordreig, played), Androalphus, Arioch, Gabrian (or Gabriel), Malcomb, and Sammael (or Satan)



Contents by JD and Sparky © Copyright 2008