Mordim

Mordim: These are the Anduain and Mogduain equivalent of Nephalim, and are beings spawned out of the Anduain or Mogduain from any human or elf that is not a dark star. They are born mortal and can only be conceived through specific practices involving the pentacle of life. Some call them Dark Star Nephalim. They have the same powers, strengths, and advantages, as Aandun and Aandar, and have the same transient path of death as their father. Mordim also attain a way of death during their immortal transition, and can learn up to 8 chosen aspects of power, and three chosen pentacles in the path of chaos.



Stats
Checks - 7 d6

Physical: Bonus: Start At
Strength: +6 (18+)
Stamina: +10 (20+)
Movement: +6 (18+)
Dexterity: +3 (15+)

Physical Senses: Bonus: Start At
Vision: +6 (16+)
Hearing: +5 (15+)
Olfactory: +5 (17+)

Mental: Bonus: Start At
Intelligence: +6 (16+)
Wisdom: +3 (15+)
Willpower: +8 (18+)
Constitution: +8 (18+)


Arcane Bonus: +3 d6, innate elemental
Combat Bonus: +3 d6, +1 HB, innate reflexes and agility


Mordim Paths: Any eight chosen aspects of power in the path of chaos.


Alignment: Any


Special Abilities
# immortal form only
Visionary Dreams: Random or invoked dreams which fortell of things to come.
Oracle {#}: ability to invoke visions of things to come, and at time present and past events.
Innate Elemental: elemental control and command comes naturally (50% XP cost on elemental paths)
Healing Touch: +1 d6 per level plus arcane bonus.
Self-Resurrection: Resurrections occur without any aid if an underworld trial is successful.
Transient Death: any death that does not come about by their way of death, or geis, is only temporary, and does not subtract from their 3 resurrection limit.
Morph Wings {#}: retract and protract wings at will.
Shapeshift {#}: into any chosen form.
Illusory Projection {#}: project illusory, and quasi-real illusions through mental imagery and command.
Haste {#}: improved movement.
Planes Walk {#}: phase from one universal and paradimensional plane to another.
Regeneration {#}: These immortals have self-healing regeneration, which means they cannot heal by spells, only by their own power of regeneration.


Way of Death {WoD}: Their greatest fear or a geis (WoD) chosen by a deity becomes their way of death as immortals. A fear which commands their death is often unearthed during a death trial in the underworld.
Examples:
Imprisonment (with fixed duration)
Suffocation
Death by Fire
Slavery (with fixed duration)
Hopelessness (Suicide)
To be killed by a Particular Person, Monster, or Creature
To be killed under particular circumstances
To be killed by a particular weapon
Beheading
Dismemberment
etc.

Dark Star Disadvantages
Resurrection Penalties: The risks taken in resurrection are a penalty alone, but added to that, each transient death makes subsequent resurrections harder by +10%, at up to 90% difficulty max.
Regeneration Penalty: Dark Star are self healers, and any attempt by others to heal them damages them by power of healing roll at normal damage.
Legendary Immortals: Anduain, Mogduain, and Arcanon are legendary as immortals and as such; they are sought after by those who would try to control, destroy, or enslave them. Other Dark Star are also risk as they might be targeted to bait their progenitors, who will not stand idle while their kin are being threatened.
Alluring Traits: Anduain and Mogduain Only; Their scent is magnificent and their blood and flesh tastes as wonderful as they smell, which has a tendency to attract predators, including sentient ones, dominators, and slavers. They also share a phenominally intense feeling of ecstasy when their soul passes through another, either in spirit, or through acts of intimacy, a fact which makes them very valuable to powerful degenerates and slave traders.
Hard to Kill: Though an advantage, it is also a disadvantage, for they are forced to suffer incredible pain at the hands of those who attempt to slay them.

Dark Star Resurrection and Fate Rolls - 1 d6

1-The Resurrection fails owed to past mistakes and the Dark Star is plunged into either Acheron (1-3) or Annwn (4-6). In one of these underworlds the Dark Star undergoes a Death Journey which pits him against his sins, fears, doubts, and flaws, and if the Dark Star fails his test, he becomes one of the fallen and either a ward of Acheron or Annwn whose fate is out of his hands. If he succeeds, a powerful denizen of the underworld he fell into raises him as a mortal with no memories of his past, power or greater knowledge.

2-The Dark Star's soul is seized by the Morning Star and his spirit is ripped from his body and plunged into rebirth to be reborn as a mortal child of mortal parents. He lives as a mortal until he dies as a mortal to undergo a death journey in Acheron (1-3) or Annwn (4-6) which triggers his immortal resurrection if he triumphs against his sins, fears, doubts, and flaws in one of these underworlds. If the Dark Star fails his test, he becomes one of the fallen and either a ward of Acheron or Annwn whose fate is out of his hands.

3-The Dark Star is resurrected but plunges through a dimensional gate to a random location on either Planet Dark Star (1-3) or Morashtar (4-6) and wakes on the world with no memory of his past, his powers, or who he is. He is however immortal when resurrected.

4-The Dark Star's resurrection leaves him completely vulnerable and either (1-2) his body and soul are snatched by an Alamascan who possesses his form and traps his soul within a powerful ring he wears; or (3-4) a powerful demon or devil snatches his body and soul to do with him what he will; or (5-6) the Morning Star guides his destiny in rebirth or resurrects him in a chosen location.

5-The Resurrection fails and his spirit bypasses a death journey to raise him in spirit form. He must remain in spirit form until the Morning Star determines his fate by guiding his rebirth, choosing his destination and parents for him.

6-A Self Resurrection goes as planned and as hoped for and all memories as they were are intact. If resurrected by another the Anduain suffers a penalty (as called by GM).
Note:
If Arcanon come under the control of another being, they have a 50% chance of resisting any influence or force beyond themself and their death journey.




Contents by JD and Sparky © Copyright 2008