Bestial Abominations
Abominate bestial demon kin used as guards and warriors
Levels: 5 d6, 5 d6 checks (Levels 1-35 played)
Stats
Strength: +20
Fortitude: Base Level 9 + Level
Dexterity: +4
Perception: +10 eyesight, +8 scent and hearing
Regeneration: Base Level 4 + Level
Wolf: Claws +30, Fangs+10
Tiger: Claws+35, Fangs+15
Immune to Magic.
HB: Starts at +5 HB with Choice of Two Weapons and Bestial Combat
AC: Some wear Armor, but most do not like the constraits and constricted feeling of armor.
Bestial Demonic Trait Powers
1-Wounding Fangs and Claws-Claws and fangs cause aggravated damage with open wounds that do not close or regenerate for 1 AR per success.
2-Snapping Jaws-Bite does double damage and startles for 1 action.
3-Wings and Improved Height - Flight, height (up to +3 feet) greater range with melee weapons and physical attacks, +1 hit and defense bonus-range advantage per +1 foot in height over opponent.
4-Counter Attack - quick reflexes and dexterity give demon the ability to counter any attack with damage, with both fangs and claws in an attack.
5-Combination Attacks - combine physical advantages.
6-Demonic Form - Stature and muscular increase in complete shift of Fangs, Wings, Height, Claws while fortitude, Strength {+6}, and Stamina is enhanced (X2) with tough flesh, and quicker regeneration (+6).
7-Shadow Command - Demon can hide in shadows (+1 stealth per success), Shadow Step-move swiftly through the veil of shadows unseen, cloak themselves in shadows, and can shadow phase.
8-Bestial Majesty - Demon can use traits with supernatural haste in combat combinations, or in winged flight. All physical checks increased by +10, Stamina enhanced by (X2). Presence emits an aura of terror in full form shift. Level+7 vs. Willpower.
9-Battle Rage - Demon's adreniline roars and makes them capable of inflicting double damage, all traits levels are doubled and cost no further stamina to use. Battle makes stamina soar (X 4 stamina), but it also depletes it quickly, -9 stamina per turn. Battle Rage does not end until either all enemies in sight are dead, or the demon passes out with 0 stamina left.
10-Might of the Beast-Fortitude, Strength, and Stamina are boosted by +1 per success.
11-Battle Roar-(Howl for wolves)-Damages and stuns foes, -1 AR per success, in a radious of +1 foot per success.
Class: Guard and Warrior
Information:
There are various types of Abominations. There are Metis-Tigers and Lions, which are eight feet in stature, as well as others like Metis-Wolves, Panthers, and other more human sized beasts which are six-and-a-half feet in stature. They are all covered in fur, and very muscular. Their hands and bipedal posture is human-like. Their intelligence is rather Bestial, even the highly intelligent ones. They are always male, and capable of breeding with any human-like race, or their animal race, to produce offspring, which grow at the rapid rate of one year per month. The young they produce are born as Beast Spawn, which are quasi-immortal. They are incabable of blood siring. They can speak any language taught to them, as well as the language of their animal form.
These beasts are always created with the blood of their masters, by demons with the power to create these particular creatures. They start out as Lycanthrope, but before their first change, they are sired as demons by the blood of their intended masters, and undergo a strict ritual to destroy the siring components in their blood, and preserve their 'life-spark' so that they can breed. The blood they are created out of bonds them to their master, and they are very loyal. They are used as Guards for Havens, Lairs, and even personal body guards, and as warriors. They are extremely strong and quick, with highly trained sense of smell and vision, and are very alert creatures. They are also immortal with regeneration, and are immune to magic. Normal elemental attacks do affect them. (fire, lightning, ice, etc.)