Great Black Moargriff
Combat Level: 1-25, 4 d6 checks, set checks and add bonuses.
Special Abilities Level: 1-28
Stats
Stealth: -4 on the ground, +10 in flight
Movement: +5, mvm doubled in rapid flight
Dexterity: +2
Willpower: limitless, controlled by maker
Strength: Combat Level+10
Stone Body: AC = Level X 10 +100, Stone acts as HP in stone form, each hit does +5 damage, +10 damage on crits if lower than AC. Any physical hit higher than their AC destroys them as they explode into chunks of stone.
Death Barrage: when they are destroyed they pelt all in a radius of 8 feet with chunks of stone, +1 damage per success, level + 12 = mvm of missles.
Claws: level +15
Bite: level +8
Wings: flail +8 +str.
Trample: 50 +str.
Kick: 10 +str.
Immunities: Not affected by anything which does not affect stone.
Special Abilities: Telekinetic Flight. Stone to Animated shift. Telekinetic Roar: impact damage, range of +1 yard per success.
Information
Large, obsidian, griffin, gargoyle. Very strong and hard to damage. Created by mages. They are sometimes used as mounts. Moargriffs are guardians and appear like statues until they attack. This stone to animate shift occurs owed to a contingency enchantment fused into their stone forms.