General Dragon Information
Raptor Bane: This dilemma is shared by all dragons. Eagles attack dragons and dragon people in dragon form on sight. When attacked by eagles, dragon types lose -1 AR per hit, which can result in the dragon retreating as it loses it defenses against eagles. Despite being much smaller than dragons and doing light damage; eagles hook their talons and beaks beneath their scales or under their skill to pull scales off or tear the skin open. They also tear the membranes of their wings. This not only stings badly, and can result in grounding them, but makes the dragon far more vulnerable to damage from weapons until the scales or skin grow back. Eagles tear into muscle on a crit.
Roll 25% chance of an eagle being in the area during any outdoor engagements, unless eagles do not inhabit an area that has long been established as dragon territory (GM or chat master call). If an eagle is in the area, roll for whether it is a giant breed of eagle, 1 d6, roll of 1 is a giant eagle. Giant eagles do more damage and inflict -2 AR loss on each hit. Dragons tend to avoid areas with eagles unless they can kill off the eagles so they can establish a territory.
Hard to Heal: healing spells have a diminished affect on dragons because of their toughness, scales and close connection to their elements. Max of 5 HP healing, 10 with a crit per turn. Standard methods of healing are often best utilized in concert with potions or spells.
Information
A Basilus is any dragon which has no wings.
All dragons are very territorial, and they are seldom hostile outside of their own domain unless they have simply developed an aversion to a particular race or group of people. A dragon's rage is dangerous to provoke for everyone. Dragons seeking to establish a territory of their own are also very dangerous to contend with, for changing a dragon's mind once made is difficult, and bargaining with them is tricky at best. Dragons are often highly intelligent, and can become either very wise, or very aggressive and violent as they grow old, particularly if they hold a well earned grudge, or lack intelligence and wisdom. Dragons were created by the Morning Star long before he was cast out from the light, and are the most ancient race of speaking creatures known. Levels 1-6 are still young and do not have tough hides (no more than a snake or lizard), while SA-Abilities only do Normal damage and X 2 damage on a crit.} Dragons improve with age. Female dragons are slimmer than male dragons.
Random Encounter Roll: Roll for Level of Dragon, which also defines the dragon's age and size.
Roll 3 d6: For every 6 (ace) that is rolled, roll 3 d6 and add total for level.
Roll 1 d16 (or 1 d20, or 3 d6) for type of dragon from dragon orders below.
Order of Creation
0-Abyss Dragon: alignment, chaotic, extremely rare, can never be more than six living or 'active'.
1-Dusky (Black) Dragon: alignment, any evil
2-Esgori (Gold) Dragon: alignment, any but evil
3-Shadow Dragon: alingment, any but good
4-Myrdras (Silver) Dragon: alignment, any but evil
5-Hellraptor (Red) Dragon: alignment, any evil
6-Kardan (Bronze) Dragon: alignment, lawful or good
7-Pentari (White) Dragon: alignment, any good
8-Thorn Dragon: alignment, any good
9-Tempest Basilus: alignment, any but evil
10-Ice Basilus: alignment, any
11-Pendrwyr Dragon: aligment, any chaotic, all elements
12-Chaos Basilus: alignment, any
13-Stone Basilus: alignment, any but evil
14-Cave Basilus: alignment, any neutral
15-Ferosian (Blue) Dragon: alignment, any neutral
Other
16-Falcor Dragons: Dragons that are the spawn of two different dragon breeds, alignment, of both, split powers of both. Example: Shadowthorn Dragon (Shadow + Thorn dragons)
17-Dragon People: People that are either part dragon, or can take dragon form, alignment, any, power (path) of the dragon.