Ferosian Dragon
Information: These dragons are a grey or grey-blue color like sharks and dolphins with a lighter underbelly. They have skin like a dolphin or whale's instead of scales. These winged sea dragons can navigate on land, in the water, and in the air with equal adeptness. In the water they use their specially adapted wings to propel themselves swiftly in passage. It can be found anywhere near large bodies of salt or fresh water, but almost always takes to oceans and seas when it grows ancient because of its mammoth size. They can command storm, air, water, and earth elements. These dragons lay their eggs and nest on secluded shores, staying close to water, then return to the seas with their young when they are two weeks old. They remain with their young until they are young adults. These dragons are very aggressive if threatened but rarely attack unless provoked or startled.
Stats:
Alignment: Neutral
Classes: Guardian, or Elementalist
Size: 5 feet long per level
Fortitude: Leathery Skin-Level+25
Checks: Strength: Level x 4, Stamina: Level+18, Stealth: 15 -1 per +5 levels, +5 in water
PA: Physical Attack + Strength
SA: +3 Levels
HP: Strength X Stamina.
Weapons: Add Strength to all physical attacks.
Bite: Base Level + Strength X 2 = damage
Tail: Base Level = Damage,throws victim 1 d6 feet per 5 levels, stuns -1 AR per Ace.
Trait Advantages: Great Strength, Stamina, Fortitude. Intelligent. Quasi-immortal. Immune to Ice, Water and Storm Elements, Poison and Disease. Animal tongue which is similair to that of dolphins and whales but far more complex. Telepathic Speech in any learned language.
Disadvantages: Death from mortal wounds, Vulnerable to Weapons.
Special Abilities
Water, Air, Storm, and Earth Elements: Limited Paths, Choose 12 spells in each path.
Telepathy: full limited path
Elemental Projection: These dragons can project elements they command through their fins, skin or bite, and project one element into another, such as electricity through water.