Greater Undead Vampires

Where most vampires have souls, these do not.  These are raised corpses with limited vampiric abilities.  They drink blood to maintain their physical health.  Death occurs by beheading.  HP is based on blood intake, as are higher stamina levels.  Extreme blood loss results in torpor, a cold state of death-like rest (when HP is at 0).

Stats
Base HP: Level +100.  Blood and Healh Drains add +1 HP per success.

Base Stamina: 16, Blood and Health Drains add +1 stamina, +1 per ace.
Base Strength: 15, Blood and Health Drains boosts +1, +1 per ace.
Improved Mvm: +1 mvm per stamina spent.

Claws: +15
Fangs: +8
Wings: flight, flail strength=damage
Immunities: charms, poison, disease, cold, domination.
Weaknesses: Beheading kills.  Sunlight damages +10 per turn and can kill if exposed too long. Blood loss results in torpor when HP is at 0.

Special Abilities
Drain Blood by Touch: damages and transfers blood to the vampire, +1 HP per success, +1 stamina, +1 per ace.
Drain Will by Touch: -1 WP per ace.
Drain Health by Touch: -1, -1 per ace to WP, strength, and stamina, also damages.
Charm by Gaze: mesmerizes for -1 AR, -1 AR per ace to one charmed.  Charm is broken if one charmed is attacked, ut they cannot defend for one attack.
Ranged Touch Attack: spend 1 stamina to use touch attacks supernaturally at range of up to +1 foot per success.
Inborn Powers: any 3 paths

Arcane: any one path
Elemental: any one path